A Phylogenetic Classification of the Video-Game Industry’s Business Model Ecosystem - Collaborative Systems for Smart Networked Environments
Conference Papers Year : 2014

A Phylogenetic Classification of the Video-Game Industry’s Business Model Ecosystem

Abstract

Since 1990, Business Models emerged as a new unit of interest among both academics and practitioners. An emerging theme in the growing academic literature is focused on developing a system that employs business models as a focal point of enterprise classification. In this paper we attempt a historical analysis of the video game industry business model evolution and examine the process through the prism of two-sided market economics. Based on the biological school of phylogenetic classification, we develop a cladogram that captures the evolution process and classifies the industry’s business models. The classification system is regarded as a first attempt to provide an exploratory and descriptive research of the video game industry, before attempting an explanatory and predictive analysis, and introduces a system that is not governed by the industry’s specific characteristics and can be universally applied, providing a map for researchers and practitioners to test organisational differences and contribute further to the business model knowledge.
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hal-01392126 , version 1 (04-11-2016)

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Nikolaos Goumagias, Ignazio Cabras, Kiran Jude Fernandes, Feng Li, Alberto Nucciarelli, et al.. A Phylogenetic Classification of the Video-Game Industry’s Business Model Ecosystem. 15th Working Conference on Virtual Enterprises (PROVE), Oct 2014, Amsterdam, Netherlands. pp.285-294, ⟨10.1007/978-3-662-44745-1_28⟩. ⟨hal-01392126⟩
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