Representing User Privileges in Object-Oriented Virtual Reality Systems
Abstract
In virtual reality systems which are collaborative
and dynamic, i.e. where at run-time mutually interactive objects can be
added or removed in different contexts and where their behavior can be
modified, the problem of data security and privacy protection is
renewed. In such virtual worlds operations on objects should or should
not be allowed to users playing particular roles with respect to
inter-object interactions. In this paper a method called VR-PR is
presented, where privileges are represented by pairs: object - semantic
operations induced from object interactions. Semantic operations are
generated using automatic analysis of the object method call graphs.
Then they are used in the privilege creation and modification process.
Privileges based on semantic operations are expressive, flexible and
consistent with permanently evolving set of objects composing the
virtual world, interactions between the objects, and a set of
users.
Origin | Files produced by the author(s) |
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