%0 Conference Proceedings %T A Framework for Mathematical Analysis of Collaborative SCM in ColPMan Game %+ Aoyama Gakuin University (AGU) %A Furukawa, Tatsuki %A Nonaka, Tomomi %A Mizuyama, Hajime %Z Part 6: Gamification of Complex Systems Design Development %< avec comité de lecture %( IFIP Advances in Information and Communication Technology %B IFIP International Conference on Advances in Production Management Systems (APMS) %C Hamburg, Germany %Y Hermann Lödding %Y Ralph Riedel %Y Klaus-Dieter Thoben %Y Dimitris Kiritsis %Y Gregor von Cieminski %I Springer International Publishing %3 Advances in Production Management Systems. The Path to Intelligent, Collaborative and Sustainable Manufacturing %V AICT-514 %N Part II %P 311-319 %8 2017-09-03 %D 2017 %R 10.1007/978-3-319-66926-7_36 %K Experiential learning %K Collaboration %K Negotiation %K SCM %K Serious game %Z Computer Science [cs]Conference papers %X ColPMan is a multi-player serious game through which a team of players can experientially learn how to collaboratively operate a virtual in-house supply chain. In this game, the problem of operating the whole chain is divided into sub-problems and each of them is addressed by a different player. While playing the game, the sub-problems distributed to the players can be linked to one another in a certain way through communication among them. This paper provides a framework for mathematically analyzing the effects of (the way the sub-problems are linked through) the communication. This also clarifies what the players should discuss and learn in the debriefing session. %G English %Z TC 5 %Z WG 5.7 %2 https://inria.hal.science/hal-01707294/document %2 https://inria.hal.science/hal-01707294/file/456373_1_En_36_Chapter.pdf %L hal-01707294 %U https://inria.hal.science/hal-01707294 %~ IFIP %~ IFIP-AICT %~ IFIP-TC %~ IFIP-TC5 %~ IFIP-WG %~ IFIP-APMS %~ IFIP-WG5-7 %~ IFIP-AICT-514 %~ INFOLOGY-INFOLOGIE