Analyzing Computer Game Narratives - Entertainment Computing - ICEC 2010 Access content directly
Conference Papers Year : 2010

Analyzing Computer Game Narratives

Abstract

In many computer games narrative is a core component with the game centering on an unfolding, interactive storyline which both motivates and is driven by the game-play. Analyzing narratives to ensure good properties is thus important, but scalability remains a barrier to practical use. Here we develop a formal analysis system for interactive fiction narratives. Our approach is based on a relatively high-level game language, and borrows analysis techniques from compiler optimization to improve performance. We demonstrate our system on a variety of non-trivial narratives analyzing a basic reachability problem, the path to win the game. We are able to analyze narratives orders of magnitude larger than the previous state-of-the-art based on lower-level representations. This level of performance allows for verification of narrative properties at practical scales.
Fichier principal
Vignette du fichier
typeinst.pdf (83.85 Ko) Télécharger le fichier
Origin Files produced by the author(s)
Loading...

Dates and versions

hal-01055639 , version 1 (13-08-2014)

Licence

Identifiers

Cite

Clark Verbrugge, Peng Zhang. Analyzing Computer Game Narratives. 9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. pp.224-231, ⟨10.1007/978-3-642-15399-0_21⟩. ⟨hal-01055639⟩
70 View
137 Download

Altmetric

Share

Gmail Mastodon Facebook X LinkedIn More